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RssCommunity » Bugzilla Skin: first installment of a few skins I plan on making- next up, sunbird!  1  2  »
   On 02/19/10 at 22h01 Quote      

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Bugzilla Skin:


bugzilla_skin.zip

@yekcim: how do you actually set up a skin, like giving it a name, assigning a different team image, etc?

Thanks!

NNN

P.S. I'm still working on it, it isn't finished in a lot of areas like how the head looks pixelated and stuff.



Edit by NinjaNumberNine On 02/19/10 at 22h09
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   On 02/19/10 at 22h46 Quote      

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I download Bugzilla and I tested.
I found it very successful, I have two comments to make:
- The headstone is not very pretty.
- I find it a bit pixelated.

Otherwise it is very successful.
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   On 02/19/10 at 23h59 Quote      

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I know what you mean about the pixelation- I am working on that, it is tough when you are working with such small images, to have good curves. Pixels are, squares, so it is hard to make circles from this. ;)

As for the headstone, I need the original xcf if possible- I had to recreate the front of the stone, and then put my player, who was very blur by then. I will fix, but the xcf/svg will be nice.

Thanks!

NinjaNumberNine

BTW has anyone seen my Opera map? I work extra hard on it. I think it turned out well. It is here: http://www.wormux.org/phpboost/forum/topic-105+opera-map.php
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   On 02/20/10 at 11h37 Quote      

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The skin is verry beautiful.
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   On 02/25/10 at 20h29 Quote      

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NinjaNumberNine : You have to edit files in team directory

I love your skin but pixelisation is not beautiful. I've tried to redone it in inkscape with same squelton than othe skins:

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   On 02/25/10 at 20h46 Quote      

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That is beautiful work yekcim! I am not so good with Inkscape, so I use GIMP, but gimp is not so good for working with pixels. That is great though! I think I'm actually going to try Bluefish skin next, but the quality probably won't be much better. Maybe I can try Inkscape...
I hope that the version you did can be added in some version. It is very cool!

NNN

P.S. maybe it's just me but the nose seems a bit short, maybe? or maybe the head is small?... Of course, it probably is just me at that... :hehe



Edit by NinjaNumberNine On 02/25/10 at 20h48
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   On 02/25/10 at 20h55 Quote      

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The problem is that i have to use same sqeleton for all skin to not have to rewrite animations for all skins. So eyes are always at the same place in head picture... So I can't make a biggest head.

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   On 02/25/10 at 21h02 Quote      

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I see... Reason I asked is because I was able to do it with mine, and the eyes looked kind of neat.

Thanks!

NNN

Oh and by the way its "skeleton" in English, not "sqeleton". ;)

Another thing is that, I don't want to bother anyone, but it seems like no one has seen my Opera map. I do not complain, I just wonder. I think is all right. :)



Edit by NinjaNumberNine On 02/25/10 at 21h04
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   On 02/25/10 at 23h26 Quote      

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added in svn

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   On 02/26/10 at 05h14 Quote      

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cool, can't wait to see it in action!

NNN
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   On 02/26/10 at 21h11 Quote      

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Lol! I do not believe it! Nobody wanted to draw new skin, and now a new skin for the next versions, 3 new skin in 2 versions.
Good work! ^ ^ He's very beautiful.
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   On 02/26/10 at 21h23 Quote      

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Mylad if you need a skin i can draw it, i just need 1 or 2 days. What i need is just to make animations better, and nobody seems to need to help

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   On 02/26/10 at 21h36 Quote      

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I understand for animations, I already look at the xml file several times, but I fail to understand how its works.
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(Oui je me la pète)
Wormux Cup 2

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   On 02/27/10 at 01h01 Quote      

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I know, the movements xml is a bit confusing, sometimes the problem is more in the area of being global, then of tough-to-program. Anything you change (I think) will change all the skins, so I have to be careful messing with that...


P.S: Yekcim, would you mind if I did some work on the documentation? For French-speaking people, your English is very good, but it is not entirely natural-sounding as the different grammars are different. I can read a little French, and Google Translate is fairly accurate translator, I really know the game, so I can guess what you mean if nothing works. Could I give this a go?

Thanks!
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   On 02/27/10 at 07h37 Quote      

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Note: it's possible to make a skin with a different animation and skeleton than others, but it's not really easy to maintain 16 different skins...

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RssCommunity » Bugzilla Skin: first installment of a few skins I plan on making- next up, sunbird!  1  2  »  

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