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   On 03/13/10 at 13h53 Quote      

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Signed up since: 03/13/10
Messages: 18
Hello,
if shooting on someone with the shotgun, he doesn't move an inch, it seems like he is made of concrete.
This doesn't look very realistic (as far as this is applicable here), but IIRC in worms there was some push back.
Do you plan to integrate this?

Ideally the push back should decrease with more distance between shooter and target (dunno if this is possible).

TIA
winworm

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   On 03/16/10 at 16h15 Quote      

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I think a little bit of push back would be realistic but understandingly not there.

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   On 03/18/10 at 15h38 Quote      

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Group: WarMUX Team

Signed up since: 09/16/09
Messages: 233
Place: France
There should be a setting for it in the xml file (balancing/configuring the weapon for optimal gameplay is difficult without numerous hours on our hands), but in that case, it seems broken (no push back effect).
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  • Frequency and reproducibility: crashes after 5 minutes of play, only after some action ...

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   On 03/19/10 at 14h25 Quote      

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Ok, thanks for the feedback.

I also notice there is no terrain damage with the shotgun, probably also broken...?

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   On 03/19/10 at 14h39 Quote      

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I cannot confirm this. The shotgun does damage to the ground (but not much).

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   On 03/22/10 at 22h18 Quote      

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ok, your right. I tested again there is a little little damage (like pistol). I would suggest to make it 5 - 10 times bigger.

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   On 08/19/10 at 19h11 Quote      

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"if shooting on someone with the shotgun, he doesn't move an inch, it seems like he is made of concrete.
This doesn't look very realistic (as far as this is applicable here), but IIRC in worms there was some push back.
Do you plan to integrate this?

Ideally the push back should decrease with more distance between shooter and target (dunno if this is possible)."

That is only realistic if you are a cartoon character. ;)

According to Newton's Third Law: The mutual forces of action and reaction between two bodies are equal, opposite and collinear. This means that whenever a first body exerts a force F on a second body, the second body exerts a force −F on the first body. F and −F are equal in magnitude and opposite in direction. This law is sometimes referred to as the action-reaction law, with F called the "action" and −F the "reaction".

Only in cartoons or movies do people fly through the air when shot.
But since wormux is like a cartoon, I agree that it would be better with some movement.

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   On 08/19/10 at 21h32 Quote      

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Group: WarMUX Team

Signed up since: 09/16/09
Messages: 233
Place: France
I tried implementing something like this, but it didn't work. I haven't checked why much further.
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Whenever reporting a problem, please report the following information:
  • Environment: Windows (XP/2000/Vista/Seven/...), Linux (Ubuntu Karmic/Mandriva/...), ...
  • Context of the game: network/local game, normal/blitz mode, what you were doing, ...
  • Frequency and reproducibility: crashes after 5 minutes of play, only after some action ...

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   On 05/05/11 at 23h29 Quote      

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Group: WarMUX Team
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For the record: push back was added to 11.04 version

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   On 05/06/11 at 10h26 Quote      

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Group: WarMUX Team

Signed up since: 09/16/09
Messages: 233
Place: France
Yes, and a bit enthusiastic at it :D

I kind of remember the issue with that effect, which was that if each pellet was hitting sequentially and with almost the same vector the target, this could produce tremendous push back. The bigger issue was that often, each pellet might cancel the previous out.

Though it may not be that effect, with current game, you can often make more than the base 40 damage per shot. I even managed to kill a slightly damaged toon in one blast.
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Whenever reporting a problem, please report the following information:
  • Environment: Windows (XP/2000/Vista/Seven/...), Linux (Ubuntu Karmic/Mandriva/...), ...
  • Context of the game: network/local game, normal/blitz mode, what you were doing, ...
  • Frequency and reproducibility: crashes after 5 minutes of play, only after some action ...

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   On 05/06/11 at 16h40 Quote      

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Group: WarMUX Team
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Signed up since: 09/17/09
Messages: 39
We could do some balancing actions, for example reducing basic damage or adjust pushback strength. Although I don't remember seeing too powerful pushback, it was probably with earlier versions where push back had to be adjusted to very high level to see any effect ( and then it sometimes blew up completely)

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