Hello,
I want to refine the animations for the shotgun, but currently there is only one "<movement name="weapon-gun-select" ..." which applies on all guns.
So how can I:
1. define a weapon-shotgun-select for the shotgun and
2. add weapon-shotgun-begin and -end shoot
Also:
3. If i want to lengthen or shorten an arm, how could i do this
dx , dy ? or is there another way?
thanks
Edit by winworm On 03/25/10 at 19h23
I want to refine the animations for the shotgun, but currently there is only one "<movement name="weapon-gun-select" ..." which applies on all guns.
So how can I:
1. define a weapon-shotgun-select for the shotgun and
2. add weapon-shotgun-begin and -end shoot
Also:
3. If i want to lengthen or shorten an arm, how could i do this
dx , dy ? or is there another way?
thanks
Edit by winworm On 03/25/10 at 19h23
In aliases.xml you can find :
Code XML :
Delete the line you need to define and define it
Help is really welcome, i'm the only one who worked on these animations until lodesi implemented this feature
Code XML :
<alias movement="weapon-m16-select" correspond_to="weapon-gun-select"/> <alias movement="weapon-shotgun-select" correspond_to="weapon-gun-select"/> <alias movement="weapon-snipe_rifle-select" correspond_to="weapon-gun-select"/> <alias movement="weapon-flamethrower-select" correspond_to="weapon-gun-select"/>
Delete the line you need to define and define it
Help is really welcome, i'm the only one who worked on these animations until lodesi implemented this feature
I saw that file, and thought "nah, that wont be in there", if I would just had take a look into it...
So 1. and 2. is solved, any hints about 3.?
4. How can I set an angle for the weapon?
<member type="weapon" follow_crosshair="true" angle="45"/>
doesn't work...
5. You can set that something follows only half of the crosshair, e.g.:
<member type="head" follow_half_crosshair="true" angle="90"/>
Is there also an double "counterpart", i.e. something like:
follow_double_crosshair="true" (this one doesn't work)?
So 1. and 2. is solved, any hints about 3.?
4. How can I set an angle for the weapon?
<member type="weapon" follow_crosshair="true" angle="45"/>
doesn't work...
5. You can set that something follows only half of the crosshair, e.g.:
<member type="head" follow_half_crosshair="true" angle="90"/>
Is there also an double "counterpart", i.e. something like:
follow_double_crosshair="true" (this one doesn't work)?
3. dx and dy are the only way i can see
4. follow_crosshair="true" so the weapon follow crossair...
5. A coder could probably add this feature
4. follow_crosshair="true" so the weapon follow crossair...
5. A coder could probably add this feature
yekcim:
Ok, but on 4.
For each body part you can set it to follow crosshair AND an angle (IN dependency of the crosshair), for some odd reasons this does not work for weapon?
6. Is there also an animation for during the shoot?
3. dx and dy are the only way i can see
4. follow_crosshair="true" so the weapon follow crossair...
5. A coder could probably add this feature
4. follow_crosshair="true" so the weapon follow crossair...
5. A coder could probably add this feature
Ok, but on 4.
For each body part you can set it to follow crosshair AND an angle (IN dependency of the crosshair), for some odd reasons this does not work for weapon?
6. Is there also an animation for during the shoot?
4. so it's a bug, open a bug in the wormux bug traxker :P
6. No
6. No
yekcim:
Seems so, I tested also with follow_crosshair="false" and it doesn't change a thing also without any follow_crosshair..., you cannot set any angle.
Ok, I asked for membership in Wormux on gna.org (do I need this for bug reports?).
I will fill then the bug report.
Edit by winworm On 03/28/10 at 19h01
4. so it's a bug, open a bug in the wormux bug traxker :P
Seems so, I tested also with follow_crosshair="false" and it doesn't change a thing also without any follow_crosshair..., you cannot set any angle.
Ok, I asked for membership in Wormux on gna.org (do I need this for bug reports?).
I will fill then the bug report.
Edit by winworm On 03/28/10 at 19h01
here is the bug report for 4.:
https://gna.org/bugs/index.php?15732
Edit by winworm On 03/28/10 at 20h02
https://gna.org/bugs/index.php?15732
Edit by winworm On 03/28/10 at 20h02
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