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   On 03/25/10 at 19h20 Quote      

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Signed up since: 03/13/10
Messages: 18
Hello,
I want to refine the animations for the shotgun, but currently there is only one "<movement name="weapon-gun-select" ..." which applies on all guns.

So how can I:
1. define a weapon-shotgun-select for the shotgun and
2. add weapon-shotgun-begin and -end shoot


Also:
3. If i want to lengthen or shorten an arm, how could i do this
dx , dy ? or is there another way?

thanks



Edit by winworm On 03/25/10 at 19h23

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   On 03/26/10 at 18h41 Quote      

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Group: WarMUX Team

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In aliases.xml you can find :

Code XML :
<alias movement="weapon-m16-select" correspond_to="weapon-gun-select"/>
<alias movement="weapon-shotgun-select" correspond_to="weapon-gun-select"/>
<alias movement="weapon-snipe_rifle-select" correspond_to="weapon-gun-select"/>
<alias movement="weapon-flamethrower-select" correspond_to="weapon-gun-select"/>


Delete the line you need to define and define it

Help is really welcome, i'm the only one who worked on these animations until lodesi implemented this feature

pm yekcim@crocobox.org carreanthony@hotmail.com http://yeknan.free.fr    
   On 03/28/10 at 18h25 Quote      

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Messages: 18
I saw that file, and thought "nah, that wont be in there", if I would just had take a look into it...

So 1. and 2. is solved, any hints about 3.?

4. How can I set an angle for the weapon?
<member type="weapon" follow_crosshair="true" angle="45"/>
doesn't work...


5. You can set that something follows only half of the crosshair, e.g.:
<member type="head" follow_half_crosshair="true" angle="90"/>
Is there also an double "counterpart", i.e. something like:
follow_double_crosshair="true" (this one doesn't work)?

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   On 03/28/10 at 18h29 Quote      

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3. dx and dy are the only way i can see
4. follow_crosshair="true" so the weapon follow crossair...
5. A coder could probably add this feature

pm yekcim@crocobox.org carreanthony@hotmail.com http://yeknan.free.fr    
   On 03/28/10 at 18h42 Quote      

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Messages: 18
yekcim:
3. dx and dy are the only way i can see
4. follow_crosshair="true" so the weapon follow crossair...
5. A coder could probably add this feature


Ok, but on 4.
For each body part you can set it to follow crosshair AND an angle (IN dependency of the crosshair), for some odd reasons this does not work for weapon?

6. Is there also an animation for during the shoot?

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   On 03/28/10 at 18h43 Quote      

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4. so it's a bug, open a bug in the wormux bug traxker :P
6. No

pm yekcim@crocobox.org carreanthony@hotmail.com http://yeknan.free.fr    
   On 03/28/10 at 19h01 Quote      

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Messages: 18
yekcim:
4. so it's a bug, open a bug in the wormux bug traxker :P

Seems so, I tested also with follow_crosshair="false" and it doesn't change a thing also without any follow_crosshair..., you cannot set any angle.

Ok, I asked for membership in Wormux on gna.org (do I need this for bug reports?).

I will fill then the bug report.



Edit by winworm On 03/28/10 at 19h01

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   On 03/28/10 at 20h02 Quote      

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here is the bug report for 4.:
https://gna.org/bugs/index.php?15732



Edit by winworm On 03/28/10 at 20h02

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