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   On 03/25/10 at 20h00 Quote      

Member

Group: Member

Signed up since: 03/13/10
Messages: 18
Hello,
I fixed the hook / ninja rope animation.

Before the body was horizontal position (like it would fly) and sometime the face switched between looking up/-downwards.
Original:


Set body angle to 0:


Set <follow_speed="false" follow_direction="false":


IMO this animation looks better, what do you think?



Fixed code:
Code TEXT :
 
<movement name="ninja-rope" duration_per_frame="100">
	<collision_rect left="0" right="0" top="0" bottom="2"/>
	<frame>
		<member type="body" angle="0" follow_speed="false" follow_direction="false"/>
		<member type="arm-left" angle="-90"/>
		<member type="arm-right" angle="-10"/>
		<member type="foot-left" angle="-45"/>
		<member type="foot-right" angle="-45"/>
	</frame>
</movement>


old line was:
Code TEXT :
<member type="body" angle="-90" follow_speed="true" follow_direction="true"/>



BTW:
is there really no way to upload pictures here?

pm    
   On 03/25/10 at 20h12 Quote      

Moderator

Group: Contributors

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Signed up since: 08/26/09
Messages: 121
Place: Berlin, Germany
<blockquote> BTW:
is there really no way to upload pictures here?
</blockquote> No. That would burst wormux severs ;).
You can use rapidshare.

pm http://www.fuzxxl.de    
   On 03/26/10 at 08h32 Quote      

Administrator

Group: WarMUX Team

Sex:
Signed up since: 08/11/09
Messages: 154
Place: France
It look like a better animation, you're right, i will try to take a look tonight and comit it.

pm yekcim@crocobox.org carreanthony@hotmail.com http://yeknan.free.fr    
   On 03/28/10 at 21h53 Quote      

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Group: WarMUX Team

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Signed up since: 08/11/09
Messages: 154
Place: France
I'm not really convinced about this modification... Anyelse try and tell us his advice?

pm yekcim@crocobox.org carreanthony@hotmail.com http://yeknan.free.fr    
   On 03/29/10 at 08h41 Quote      

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Group: WarMUX Team

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Signed up since: 08/11/09
Messages: 57
Place: Rennes
I have tried, it's far from perfect but seems better that the current one.

With the current one, sometimes the character has its head at the bottom.

pm matthieu.fertre@free.fr    
   On 03/31/10 at 15h50 Quote      

Member

Group: Member

Signed up since: 03/13/10
Messages: 18
yekcim:
I'm not really convinced about this modification... Anyelse try and tell us his advice?


gentildemon:
I have tried, it's far from perfect but seems better that the current one.


Could you both elaborate what you are referring to?


FYI, I only tweaked the body position, which was the most obvious animation flaw (IMHO).

To make this animation nicer I could think of:
1. The grapple is hold in both hands
2. an actual animation, like swinging (e.g. pending of the legs), which should refer to the pressing of the right/left key, but I don't know if and how this is possible.

pm    
   On 04/15/10 at 22h24 Quote      

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Group: WarMUX Team

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Signed up since: 08/11/09
Messages: 154
Place: France
Date: Thu Apr 15 22:23:06 2010
New Revision: 7534

URL: http://svn.gna.org/viewcvs/wormux?rev=7534&view=rev
Log:
change a bit grapple position, but until the gun is not in grapple alignement, this animation will be ugly, so let's go for the release, i can't do anynithing better

pm yekcim@crocobox.org carreanthony@hotmail.com http://yeknan.free.fr    

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