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   On 07/02/10 at 11h16 Quote      

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Repost of the preceding message

Great idea! Let us know if you're ready.
PS: Which language are you going to use?

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   On 07/02/10 at 15h25 Quote      

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Signed up since: 06/18/10
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It will be in C++ with the SFML. But the SFML part will be here just in order to create the final .png result.
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Mindiell

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   On 07/06/10 at 10h18 Quote      

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Group: WarMUX Team

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Messages: 233
Place: France
Wormux has its own code to write the random maps to png. In addition, in svn trunk, the maps are loaded progressively as png into Wormux own data structures, and not anymore into an SDL_Surface.

So, we would likely replace the SFML code with our own, and load the png saved.
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   On 07/09/10 at 17h02 Quote      

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Signed up since: 06/18/10
Messages: 10
Hi,

The SFML code is just here to show the actual stuff. It will not be included into the Generator thing.
By the way, I did some quick tests on Perlin noise, giving interesting first tries. Actually I'm working on 640x480, but it will be dynamic.

Seed = 0


Seed = 1


Seed = 18




Edit by Mindiell On 07/09/10 at 17h03
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