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   On 08/13/10 at 22h40 Quote      

Administrator

Group: WarMUX Team

Signed up since: 09/16/09
Messages: 233
Place: France
Repost of the preceding message

The port is nearing a first "alpha". It's not completely ready as any dropbox pickup crashes the game for whatever reason.

Directional keys can be emulated through accelerometer, but you still need 2 keys for shoot and jump. Help isn't ready, I'll see if I can motivate myself to explain the onscreen actions.
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Whenever reporting a problem, please report the following information:
  • Environment: Windows (XP/2000/Vista/Seven/...), Linux (Ubuntu Karmic/Mandriva/...), ...
  • Context of the game: network/local game, normal/blitz mode, what you were doing, ...
  • Frequency and reproducibility: crashes after 5 minutes of play, only after some action ...

pm http://www.wormux.org    
   On 08/17/10 at 10h49 Quote      

Member

Group: Member

Signed up since: 07/06/10
Messages: 18
Isn't it possible to use the accelerometer also to jump? Other games like Winds of Steel for example use it for all directions. If you tilt it on the left side the plane goes left, if you tilt it on the right side it goes right... I can't explain the up and down movement good enough in english. But you can see it at Minute 1:00 in this video when he starts to fligh higher.
Would it be possible to have this for jumping? But i fear it will get complicated with the ninja rope. Because it allows to get up and jump as seperate actions.


By help you mean the documentation that describes the game functions? Maybe the community can help you with that...

pm http://tuxanddroid.de    
   On 08/17/10 at 16h46 Quote      

Administrator

Group: WarMUX Team

Signed up since: 09/16/09
Messages: 233
Place: France
I'm not the one responsible for the code handling the accelerometer. For the limited trial I did ingame of it, I didn't enjoy the experience. Someone is interested in tweaking the controls, so we'll see how that ends.

As for the documentation, yes. The help menu lacks a description of the ingame interface, what are the things you see on screen etc. See my request here.
____________________
Whenever reporting a problem, please report the following information:
  • Environment: Windows (XP/2000/Vista/Seven/...), Linux (Ubuntu Karmic/Mandriva/...), ...
  • Context of the game: network/local game, normal/blitz mode, what you were doing, ...
  • Frequency and reproducibility: crashes after 5 minutes of play, only after some action ...

pm http://www.wormux.org    
   On 08/18/10 at 22h14 Quote      

Member

Group: Member

Signed up since: 06/18/10
Messages: 14
kurosu:
I'm not the one responsible for the code handling the accelerometer. For the limited trial I did ingame of it, I didn't enjoy the experience. Someone is interested in tweaking the controls, so we'll see how that ends.

Here is a little tweak:
replace : project/jni/sdl/src/video/android/SDL_androidinput.c l441
by:
Code :

static const float dx = 0.2, dy = 0.25, dz = 0.25;

pm    
   On 08/18/10 at 23h14 Quote      

Administrator

Group: WarMUX Team

Signed up since: 09/16/09
Messages: 233
Place: France
Added to my code, informed the dev reponsible for the SDL port.
____________________
Whenever reporting a problem, please report the following information:
  • Environment: Windows (XP/2000/Vista/Seven/...), Linux (Ubuntu Karmic/Mandriva/...), ...
  • Context of the game: network/local game, normal/blitz mode, what you were doing, ...
  • Frequency and reproducibility: crashes after 5 minutes of play, only after some action ...

pm http://www.wormux.org    

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