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Android port: experimentations with an alpha build
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Android port: experimentations with an alpha build
• General discussions in English » Android port: experimentations with an alpha build Caveat emptor
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Repost of the preceding message
Maybe I can at least reply you in English.
For the language, i18n is supported, it's just the system language that isn't detected. You can still change it through the option menu.
For the naming of new alpha tests. Yeah I know, it's just very cumbersome for me to track the numbers and edit their name/location appropriately, as I must also update the code.
btw, by using volume keys as ctrl/shift, it's not from N+2 but 3*N actions that we go. So it's always a win, as long as you have 3 keys.
Maybe I can at least reply you in English.
For the language, i18n is supported, it's just the system language that isn't detected. You can still change it through the option menu.
For the naming of new alpha tests. Yeah I know, it's just very cumbersome for me to track the numbers and edit their name/location appropriately, as I must also update the code.
btw, by using volume keys as ctrl/shift, it's not from N+2 but 3*N actions that we go. So it's always a win, as long as you have 3 keys.
____________________
Whenever reporting a problem, please report the following information:
Whenever reporting a problem, please report the following information:
- Environment: Windows (XP/2000/Vista/Seven/...), Linux (Ubuntu Karmic/Mandriva/...), ...
- Context of the game: network/local game, normal/blitz mode, what you were doing, ...
- Frequency and reproducibility: crashes after 5 minutes of play, only after some action ...
Hi!
First impressions from trying Wormux on the Moto Droid
The game gets reset when the keyboard is open/closed (you need android:configChanges="keyboardHidden" in your <activity> tag). Now, to the actual gameplay. I've never played Wormux before so likely I don't know something obvious but I believe if you release game to the Market that will apply to most people so you may find it useful.
Summarising -- I don't know how to play this game (and yes, I did play Worms, Scorched Earth etc.)
- there are arrows circling above one of the characters and I assumed that's my active... worm?
(not sure how you call them) Yet, it looks like the actual shot is performed by another one (or maybe I'm just running out of time and the shot has been performed by the AI opponent but they have been SO poorly aimed or just plain dumb that I think it must have been me
). If indeed the circling arrows indicate the active worm I believe they should be replaced with something much more obvious, like an arrow maybe.
- I don't know how to shoot/teleport/take action. Tried double-tapping, pressing Space or DPad fire -- no effect; the time just runs out.
- weapon selection doesn't seem to work. I click on the weapon part of the bottom panel, the popup appears, I select e.g. a Bazooka but nothing changes (e.g. I still see Teleport at the bottom, don't know how I switched to the teleport in the first place).
- there are two time counters at the bottom, one counting up and one down. I assume the one counting down is the time before my move times out but it's confusing as they're overlaid on top of each other. Don't know what the other is for.
- the default teams both have brown worms; the opposing teams look somewhat different but it's far from obvious which is which.
- the yes/no (V/X) options at the bottom are next to each other -- a big no no on touch screens
In the end I tried playing it for a few minutes but I felt like I was just randomly clicking around
Waiting for a new release!
The graphics/music are very nice and overall I think it can be a real hit on the Market but the gameplay/user interface needs lots of work if it is to be played by the unenlightened masses like myself 
Cheers,
Max
First impressions from trying Wormux on the Moto Droid
The game gets reset when the keyboard is open/closed (you need android:configChanges="keyboardHidden" in your <activity> tag). Now, to the actual gameplay. I've never played Wormux before so likely I don't know something obvious but I believe if you release game to the Market that will apply to most people so you may find it useful.Summarising -- I don't know how to play this game (and yes, I did play Worms, Scorched Earth etc.)
- there are arrows circling above one of the characters and I assumed that's my active... worm?
(not sure how you call them) Yet, it looks like the actual shot is performed by another one (or maybe I'm just running out of time and the shot has been performed by the AI opponent but they have been SO poorly aimed or just plain dumb that I think it must have been me
). If indeed the circling arrows indicate the active worm I believe they should be replaced with something much more obvious, like an arrow maybe.- I don't know how to shoot/teleport/take action. Tried double-tapping, pressing Space or DPad fire -- no effect; the time just runs out.
- weapon selection doesn't seem to work. I click on the weapon part of the bottom panel, the popup appears, I select e.g. a Bazooka but nothing changes (e.g. I still see Teleport at the bottom, don't know how I switched to the teleport in the first place).
- there are two time counters at the bottom, one counting up and one down. I assume the one counting down is the time before my move times out but it's confusing as they're overlaid on top of each other. Don't know what the other is for.
- the default teams both have brown worms; the opposing teams look somewhat different but it's far from obvious which is which.
- the yes/no (V/X) options at the bottom are next to each other -- a big no no on touch screens

In the end I tried playing it for a few minutes but I felt like I was just randomly clicking around
Waiting for a new release!
The graphics/music are very nice and overall I think it can be a real hit on the Market but the gameplay/user interface needs lots of work if it is to be played by the unenlightened masses like myself 
Cheers,
Max
gilead:
Nice! I didn't notice you mentioning your framerates. I have very different reports, but that may depend on the map used.
Quotation:
Fixed in svn, although I didn't check what it meant fully. Also, for hw keyboard-less phones, it might be useful to be able to pop up the software keyboard. Not good enough in java to implement it though.
Quotation:
I unfortunately understand this, and want to include additional help screens, in particular for the default phone keybinding. The usual distributed builds have pdf with them. You can get the [url=http://svn.gna.org/viewcvs/*checkout*/wormux/trunk/doc/howto_play/en.pdf?rev=6232]english one here[/url].
Quotation:
Normally, yes
Quotation:
That sounds very strange. In any such case, you can force the camera to center on the active 'character' (because we no longer want to be just a 'worms' copy) by clicking on the character at the left of the bottom menu.
Quotation:
Guess what, it was like this at some point
Quotation:
Do you have a hardware key for screenshot. If yes, use it. If not, I have added a menu recently (less than 2 weeks, so it really needs improvements). Only drawback, you can't remove a keybinding in order to bind a key to another action. Final unfriendly (shouldn't be in the version offered on the market) solution for now: edit /sdcard/Wormux/Wormux/config.xml if you installed to SD card (otherwise, you can't).
Quotation:
I think the weapon icon displayed is bugged. But you should notice the weapon you selected, until this is fixed.
Quotation:
One is a countdown until the end of the current active team turn (generally 60s but you can change it in the game config tab before starting a game).
Quotation:
When in the game menu (before starting a game again), you can click on:
- the team icon to change to another one
- the penguin icon to change to Artificial Intelligence-driven team
Quotation:
I was already said that, but didn't think much of it as I didn't have such a problem. But then, ok, I guess I'll have to do that change, now there are 2 people complaining.
Quotation:
Sorry for the letdown. I think I'm going to take a semi-rest during the following week, because this port has been occupying me for the past 3 months, but I really want to put the remaining work needed to make the game worthwhile.
Quotation:
Thanks for the kind words and the very interesting input that enlightened me to actual problems.
See you around for the next beta release then
Hi!
First impressions from trying Wormux on the Moto Droid
First impressions from trying Wormux on the Moto Droid

Nice! I didn't notice you mentioning your framerates. I have very different reports, but that may depend on the map used.
Quotation:
The game gets reset when the keyboard is open/closed (you need android:configChanges="keyboardHidden" in your <activity> tag).
Fixed in svn, although I didn't check what it meant fully. Also, for hw keyboard-less phones, it might be useful to be able to pop up the software keyboard. Not good enough in java to implement it though.
Quotation:
Summarising -- I don't know how to play this game (and yes, I did play Worms, Scorched Earth etc.)
I unfortunately understand this, and want to include additional help screens, in particular for the default phone keybinding. The usual distributed builds have pdf with them. You can get the [url=http://svn.gna.org/viewcvs/*checkout*/wormux/trunk/doc/howto_play/en.pdf?rev=6232]english one here[/url].
Quotation:
- there are arrows circling above one of the characters and I assumed that's my active... worm?
(not sure how you call them)
(not sure how you call them)Normally, yes
Quotation:
Yet, it looks like the actual shot is performed by another one (or maybe I'm just running out of time and the shot has been performed by the AI opponent but they have been SO poorly aimed or just plain dumb that I think it must have been me
).
).That sounds very strange. In any such case, you can force the camera to center on the active 'character' (because we no longer want to be just a 'worms' copy) by clicking on the character at the left of the bottom menu.
Quotation:
If indeed the circling arrows indicate the active worm I believe they should be replaced with something much more obvious, like an arrow maybe.
Guess what, it was like this at some point
Quotation:
- I don't know how to shoot/teleport/take action. Tried double-tapping, pressing Space or DPad fire -- no effect; the time just runs out.
Do you have a hardware key for screenshot. If yes, use it. If not, I have added a menu recently (less than 2 weeks, so it really needs improvements). Only drawback, you can't remove a keybinding in order to bind a key to another action. Final unfriendly (shouldn't be in the version offered on the market) solution for now: edit /sdcard/Wormux/Wormux/config.xml if you installed to SD card (otherwise, you can't).
Quotation:
- weapon selection doesn't seem to work. I click on the weapon part of the bottom panel, the popup appears, I select e.g. a Bazooka but nothing changes (e.g. I still see Teleport at the bottom, don't know how I switched to the teleport in the first place).
I think the weapon icon displayed is bugged. But you should notice the weapon you selected, until this is fixed.
Quotation:
- there are two time counters at the bottom, one counting up and one down. I assume the one counting down is the time before my move times out but it's confusing as they're overlaid on top of each other. Don't know what the other is for.
One is a countdown until the end of the current active team turn (generally 60s but you can change it in the game config tab before starting a game).
Quotation:
- the default teams both have brown worms; the opposing teams look somewhat different but it's far from obvious which is which.
When in the game menu (before starting a game again), you can click on:
- the team icon to change to another one
- the penguin icon to change to Artificial Intelligence-driven team
Quotation:
- the yes/no (V/X) options at the bottom are next to each other -- a big no no on touch screens 

I was already said that, but didn't think much of it as I didn't have such a problem. But then, ok, I guess I'll have to do that change, now there are 2 people complaining.

Quotation:
In the end I tried playing it for a few minutes but I felt like I was just randomly clicking around
Waiting for a new release! 
Waiting for a new release! 
Sorry for the letdown. I think I'm going to take a semi-rest during the following week, because this port has been occupying me for the past 3 months, but I really want to put the remaining work needed to make the game worthwhile.
Quotation:
The graphics/music are very nice and overall I think it can be a real hit on the Market but the gameplay/user interface needs lots of work if it is to be played by the unenlightened masses like myself 

Thanks for the kind words and the very interesting input that enlightened me to actual problems.
See you around for the next beta release then
____________________
Whenever reporting a problem, please report the following information:
Whenever reporting a problem, please report the following information:
- Environment: Windows (XP/2000/Vista/Seven/...), Linux (Ubuntu Karmic/Mandriva/...), ...
- Context of the game: network/local game, normal/blitz mode, what you were doing, ...
- Frequency and reproducibility: crashes after 5 minutes of play, only after some action ...
kurosu:
Nice! I didn't notice you mentioning your framerates. I have very different reports, but that may depend on the map used.
Oh, sorry
It's partially obscured by the minimap but I think it oscillates between 13 and 14 FPS (it's on the default map).
kurosu:
Yes, I think it was the AI (read below
).
kurosu:
Ookay, that worked
Except there's one problem with this setup -- on the Droid to access the DPad you have to keep your keyboard open and that makes the photo snap button not really easy to use. I'm not a usability specialist but as a gamer I think you should have two setups: one for keyboard-enabled devices and one using touch screen only (i.e. not using the volume up/down and photo buttons).
kurosu:
Confirmed. Now that I know how to fire I can switch weapons, all of them are displayed as teleport (that's how I 'switched' to it before
) but they do the right thing when fired.
kurosu:
My point was that the default setup could use a more varied team styles (you know, to make it easier for someone who starts the game for the first time).
kurosu:
Take your time!
Burnout ain't good!
Nice! I didn't notice you mentioning your framerates. I have very different reports, but that may depend on the map used.
Oh, sorry
It's partially obscured by the minimap but I think it oscillates between 13 and 14 FPS (it's on the default map).kurosu:
gilead:
That sounds very strange. (...)
Yet, it looks like the actual shot is performed by another one (or maybe I'm just running out of time and the shot has been performed by the AI opponent but they have been SO poorly aimed or just plain dumb that I think it must have been me
).
).That sounds very strange. (...)
Yes, I think it was the AI (read below
).kurosu:
Do you have a hardware key for screenshot. (...)
Ookay, that worked
Except there's one problem with this setup -- on the Droid to access the DPad you have to keep your keyboard open and that makes the photo snap button not really easy to use. I'm not a usability specialist but as a gamer I think you should have two setups: one for keyboard-enabled devices and one using touch screen only (i.e. not using the volume up/down and photo buttons).kurosu:
gilead:
I think the weapon icon displayed is bugged.
- weapon selection doesn't seem to work. I click on the weapon part of the bottom panel, the popup appears, I select e.g. a Bazooka but nothing changes (e.g. I still see Teleport at the bottom, don't know how I switched to the teleport in the first place).
I think the weapon icon displayed is bugged.
Confirmed. Now that I know how to fire I can switch weapons, all of them are displayed as teleport (that's how I 'switched' to it before
) but they do the right thing when fired.kurosu:
gilead:
When in the game menu (before starting a game again), you can click on:
- the team icon to change to another one
- the penguin icon to change to Artificial Intelligence-driven team
- the default teams both have brown worms; the opposing teams look somewhat different but it's far from obvious which is which.
When in the game menu (before starting a game again), you can click on:
- the team icon to change to another one
- the penguin icon to change to Artificial Intelligence-driven team
My point was that the default setup could use a more varied team styles (you know, to make it easier for someone who starts the game for the first time).
kurosu:
I think I'm going to take a semi-rest during the following week, because this port has been occupying me for the past 3 months, but I really want to put the remaining work needed to make the game worthwhile.
Take your time!
Burnout ain't good!
gilead:
Good catch. I've overlayed it over the minimap now.
gilead:
So maybe you should reattribute the shoot action in the option menu, keybinding tab.
gilead:
Someone wanted to look at that, I'm afraid this will also need a bit of work
The photo snap button is one of the best positioned hardware keys for shooting. The idea is for people not having hw keyboards to use the accelerometer, but they still need a key for shooting, and more if they want to stand a chance (ie being able to jump, etc).
gilead:
I think it is fixed. it's the 'mouse' over that updates the menu weapon icon, and it still was updated despite the weapon being already selected.
gilead:
Forgot that, I'll probably discuss this within our team.
gilead:
Well, still did a minor upgrade, with some speed optimizations (but still laggy,strangely).
I think the game prefers having the sound as 44Khz (in the option menu again), at least with my phone.
Oh, sorry
It's partially obscured by the minimap but I think it oscillates between 13 and 14 FPS (it's on the default map).
It's partially obscured by the minimap but I think it oscillates between 13 and 14 FPS (it's on the default map).Good catch. I've overlayed it over the minimap now.
gilead:
Ookay, that worked
Except there's one problem with this setup -- on the Droid to access the DPad you have to keep your keyboard open and that makes the photo snap button not really easy to use.
Except there's one problem with this setup -- on the Droid to access the DPad you have to keep your keyboard open and that makes the photo snap button not really easy to use.So maybe you should reattribute the shoot action in the option menu, keybinding tab.
gilead:
I'm not a usability specialist but as a gamer I think you should have two setups: one for keyboard-enabled devices and one using touch screen only (i.e. not using the volume up/down and photo buttons).
Someone wanted to look at that, I'm afraid this will also need a bit of work
The photo snap button is one of the best positioned hardware keys for shooting. The idea is for people not having hw keyboards to use the accelerometer, but they still need a key for shooting, and more if they want to stand a chance (ie being able to jump, etc).
gilead:
kurosu:
Confirmed. Now that I know how to fire I can switch weapons, all of them are displayed as teleport (that's how I 'switched' to it before
) but they do the right thing when fired.
I think the weapon icon displayed is bugged.
Confirmed. Now that I know how to fire I can switch weapons, all of them are displayed as teleport (that's how I 'switched' to it before
) but they do the right thing when fired.I think it is fixed. it's the 'mouse' over that updates the menu weapon icon, and it still was updated despite the weapon being already selected.
gilead:
My point was that the default setup could use a more varied team styles (you know, to make it easier for someone who starts the game for the first time).
Forgot that, I'll probably discuss this within our team.
gilead:
Take your time!
Burnout ain't good!
Burnout ain't good!Well, still did a minor upgrade, with some speed optimizations (but still laggy,strangely).
I think the game prefers having the sound as 44Khz (in the option menu again), at least with my phone.
____________________
Whenever reporting a problem, please report the following information:
Whenever reporting a problem, please report the following information:
- Environment: Windows (XP/2000/Vista/Seven/...), Linux (Ubuntu Karmic/Mandriva/...), ...
- Context of the game: network/local game, normal/blitz mode, what you were doing, ...
- Frequency and reproducibility: crashes after 5 minutes of play, only after some action ...
Hi there!
I've searched a looong time for an alternative to worms. And here you are (first thank you!!
and a lot :-) ).
And now let's talk about android... mmmm I have a HTC Hero!!! daaamn! Wormux crash after a quarter second at the launch and doesn't write anything in the logs. If you want I can help you to test it on the hero and I'm able to make you a good advertisement on the Xda developpers website :-) because there is really a looot of people which could be interested (I mean there is a lots of nostalgeeks there ;-) )
So if I can be of any help I would be please to lend a hand.
Before you ask, the install is correct, everything has worked untill the program should have launch itself, but instead, appear a black screen for 2-3 seconds and hopla! home screen.
Regards,
H.
Edit by dodjob On 08/28/10 at 03h38
I've searched a looong time for an alternative to worms. And here you are (first thank you!!
and a lot :-) ).And now let's talk about android... mmmm I have a HTC Hero!!! daaamn! Wormux crash after a quarter second at the launch and doesn't write anything in the logs. If you want I can help you to test it on the hero and I'm able to make you a good advertisement on the Xda developpers website :-) because there is really a looot of people which could be interested (I mean there is a lots of nostalgeeks there ;-) )
So if I can be of any help I would be please to lend a hand.
Before you ask, the install is correct, everything has worked untill the program should have launch itself, but instead, appear a black screen for 2-3 seconds and hopla! home screen.
Regards,
H.
Edit by dodjob On 08/28/10 at 03h38
Hello!
dodjob:
As a matter of fact, I've updated the current build. I think the Hero is a armv6 processor, but still, I reverted to official Android compile flags, which target armv5te. I think those are too slow anyway for wormux.
Quotation:
Firstly, how does the new build work for you?
Quotation:
The long black screen is due to sound being loaded. That you crash so soon after that means that either the audio or video backend has trouble.
A few thinks to verify/check:
dodjob:
I have a HTC Hero!!! daaamn! Wormux crash after a quarter second at the launch and doesn't write anything in the logs.
As a matter of fact, I've updated the current build. I think the Hero is a armv6 processor, but still, I reverted to official Android compile flags, which target armv5te. I think those are too slow anyway for wormux.
Quotation:
So if I can be of any help I would be please to lend a hand.
Firstly, how does the new build work for you?
Quotation:
Before you ask, the install is correct, everything has worked untill the program should have launch itself, but instead, appear a black screen for 2-3 seconds and hopla! home screen.
Regards,
H.
Regards,
H.
The long black screen is due to sound being loaded. That you crash so soon after that means that either the audio or video backend has trouble.
A few thinks to verify/check:
- Where did you install it? If not on sd card, try sd card. If on sd card, did it write anything to /sdcard/Wormux? Please check in particular the availability of /sdcard/Wormux/stderr.txt, /sdcard/Wormux/stdout.txt and /sdcard/Wormux/Wormux/config.xml
- If you have adb installed, is there anything related to sdl or wormux appearing in the output of adb logcat when you launch the game?
- Could you try games by someone called pelya on the market (OpenTyrian and AlienBlaster for instance)? Do they work?
____________________
Whenever reporting a problem, please report the following information:
Whenever reporting a problem, please report the following information:
- Environment: Windows (XP/2000/Vista/Seven/...), Linux (Ubuntu Karmic/Mandriva/...), ...
- Context of the game: network/local game, normal/blitz mode, what you were doing, ...
- Frequency and reproducibility: crashes after 5 minutes of play, only after some action ...
To everyone: I have a new build up, with speed improvements in particular. Please also wipe your Wormux folder so that all data is downloaded again.
____________________
Whenever reporting a problem, please report the following information:
Whenever reporting a problem, please report the following information:
- Environment: Windows (XP/2000/Vista/Seven/...), Linux (Ubuntu Karmic/Mandriva/...), ...
- Context of the game: network/local game, normal/blitz mode, what you were doing, ...
- Frequency and reproducibility: crashes after 5 minutes of play, only after some action ...
Hi Kurosu,
Thanks for the reply :-)
So the right are written/read =yes for both files.
But I don't have any config.xml in the folder Wormux/Wormux
my logcat gives me this:
D/dalvikvm( 3250): Trying to load lib /data/data/org.wormux/lib/libsdl.so 0x44ef4338
D/dalvikvm( 3250): Added shared lib /data/data/org.wormux/lib/libsdl.so 0x44ef4338
D/dalvikvm( 3250): Trying to load lib /data/data/org.wormux/lib/libsdl_mixer.so 0x44ef4338
D/dalvikvm( 3250): Added shared lib /data/data/org.wormux/lib/libsdl_mixer.so 0x44ef4338
D/dalvikvm( 3250): No JNI_OnLoad found in /data/data/org.wormux/lib/libsdl_mixer.so 0x44ef4338
D/dalvikvm( 3250): Trying to load lib /data/data/org.wormux/lib/libsdl_image.so 0x44ef4338
D/dalvikvm( 3250): Added shared lib /data/data/org.wormux/lib/libsdl_image.so 0x44ef4338
D/dalvikvm( 3250): No JNI_OnLoad found in /data/data/org.wormux/lib/libsdl_image.so 0x44ef4338
D/dalvikvm( 3250): Trying to load lib /data/data/org.wormux/lib/libsdl_net.so 0x44ef4338
D/dalvikvm( 3250): Added shared lib /data/data/org.wormux/lib/libsdl_net.so 0x44ef4338
D/dalvikvm( 3250): No JNI_OnLoad found in /data/data/org.wormux/lib/libsdl_net.so 0x44ef4338
D/dalvikvm( 3250): Trying to load lib /data/data/org.wormux/lib/libsdl_gfx.so 0x44ef4338
D/dalvikvm( 3250): Added shared lib /data/data/org.wormux/lib/libsdl_gfx.so 0x44ef4338
D/dalvikvm( 3250): No JNI_OnLoad found in /data/data/org.wormux/lib/libsdl_gfx.so 0x44ef4338
D/dalvikvm( 3250): +++ not scanning '/system/lib/libwebcore.so' for 'nativeAudioInitJavaCallbacks' (wrong CL)
D/dalvikvm( 3250): +++ not scanning '/system/lib/libexif.so' for 'nativeAudioInitJavaCallbacks' (wrong CL)
D/dalvikvm( 3250): +++ not scanning '/system/lib/libmedia_jni.so' for 'nativeAudioInitJavaCallbacks' (wrong CL)
D/Sensors ( 671): open_akm, fd=135
D/AK8973 ( 654): Compass Start
D/dalvikvm( 3250): +++ not scanning '/system/lib/libwebcore.so' for 'nativeAccelerometer' (wrong CL)
D/dalvikvm( 3250): +++ not scanning '/system/lib/libexif.so' for 'nativeAccelerometer' (wrong CL)
D/dalvikvm( 3250): +++ not scanning '/system/lib/libmedia_jni.so' for 'nativeAccelerometer' (wrong CL)
I/DEBUG ( 1452): *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
I/DEBUG ( 1452): Build fingerprint: 'htc_wwe/htc_hero/hero/hero:2.1-update1/ERE27/3.32.405.1_191507:user/release-keys'
I/DEBUG ( 1452): pid: 3250, tid: 3250 >>> org.wormux <<<
I/DEBUG ( 1452): signal 4 (SIGILL), fault addr 80a37f7c
I/DEBUG ( 1452): r0 0000aa98 r1 44f02b68 r2 400e1664 r3 3f9ce80a
I/DEBUG ( 1452): r4 bed408d8 r5 00000000 r6 42ff316c r7 4104edfc
I/DEBUG ( 1452): r8 bed408b4 r9 4104edf0 10 4104edd8 fp 00000000
I/DEBUG ( 1452): ip 80a37f7c sp bed408b0 lr ad00f3f8 pc 80a37f7c cpsr 80000010
I/DEBUG ( 1452): #00 pc 00037f7c /data/data/org.wormux/lib/libsdl.so
I/DEBUG ( 1452): #01 lr ad00f3f8 /system/lib/libdvm.so
I/DEBUG ( 1452):
I/DEBUG ( 1452): code around pc:
I/DEBUG ( 1452): 80a37f6c eaffffcf 00010d60 00002074 000001cc
I/DEBUG ( 1452): 80a37f7c ee063a90 ee072a10 ed9d6a00 e3a02000
I/DEBUG ( 1452): 80a37f8c ee667aa6 ee477a07 ee467a06 ed9f6a0b
I/DEBUG ( 1452):
I/DEBUG ( 1452): code around lr:
I/DEBUG ( 1452): ad00f3e8 eafffff9 e899000c e594c008 e12fff3c
I/DEBUG ( 1452): ad00f3f8 e3550000 1594c00c 188c0003 e914a3f0
I/DEBUG ( 1452): ad00f408 e1a05e22 e5946004 e3a02000 e4d6c001
I/DEBUG ( 1452):
I/DEBUG ( 1452): stack:
I/DEBUG ( 1452): bed40870 00000000
I/DEBUG ( 1452): bed40874 b00031f8 /system/bin/linker
I/DEBUG ( 1452): bed40878 b0017f18
I/DEBUG ( 1452): bed4087c 80a37f7c /data/data/org.wormux/lib/libsdl.so
I/DEBUG ( 1452): bed40880 00008ad0 /system/bin/app_process
I/DEBUG ( 1452): bed40884 42ff3cea /data/dalvik-cache/data@app@org.wormux.apk@classes.dex
I/DEBUG ( 1452): bed40888 00000000
I/DEBUG ( 1452): bed4088c 00000017
I/DEBUG ( 1452): bed40890 412dd42c /dev/ashmem/dalvik-LinearAlloc (deleted)
I/DEBUG ( 1452): bed40894 0014afe0 [heap]
I/DEBUG ( 1452): bed40898 00000000
I/DEBUG ( 1452): bed4089c ad080f8c /system/lib/libdvm.so
I/DEBUG ( 1452): bed408a0 00000000
I/DEBUG ( 1452): bed408a4 ad03d6f9 /system/lib/libdvm.so
I/DEBUG ( 1452): bed408a8 df002777
I/DEBUG ( 1452): bed408ac e3a070ad
I/DEBUG ( 1452): #00 bed408b0 411ff516 /dev/ashmem/dalvik-LinearAlloc (deleted)
I/DEBUG ( 1452): bed408b4 00145020 [heap]
I/DEBUG ( 1452): bed408b8 412dd42c /dev/ashmem/dalvik-LinearAlloc (deleted)
I/DEBUG ( 1452): bed408bc 0000bdd0 [heap]
I/DEBUG ( 1452): bed408c0 42ff316c /data/dalvik-cache/data@app@org.wormux.apk@classes.dex
I/DEBUG ( 1452): bed408c4 bed40980 [stack]
I/DEBUG ( 1452): bed408c8 ad00f580 /system/lib/libdvm.so
I/DEBUG ( 1452): bed408cc 0000bdd0 [heap]
I/DEBUG ( 1452): bed408d0 bed408d8 [stack]
I/DEBUG ( 1452): bed408d4 ad0383f7 /system/lib/libdvm.so
I/DEBUG ( 1452): bed408d8 4104edec
I/DEBUG ( 1452): bed408dc 42ff316c /data/dalvik-cache/data@app@org.wormux.apk@classes.dex
I/DEBUG ( 1452): bed408e0 80a37f7c /data/data/org.wormux/lib/libsdl.so
I/DEBUG ( 1452): bed408e4 bed40980 [stack]
I/DEBUG ( 1452): bed408e8 412dd42c /dev/ashmem/dalvik-LinearAlloc (deleted)
I/DEBUG ( 1452): bed408ec 00000001
I/DEBUG ( 1452): bed408f0 00000000
I/DEBUG ( 1452): bed408f4 ad080f8c /system/lib/libdvm.so
I/DEBUG ( 1452): debuggerd committing suicide to free the zombie!
D/Sensors ( 671): close_akm, fd=135
I/WindowManager( 671): WIN DEATH: Window{454fd6a8 org.wormux/org.wormux.MainActivity paused=false}
D/ActivityManager( 671): foreground app died, app = org.wormux
I/ActivityManager( 671): Process org.wormux (pid 3250) has died.
D/Zygote ( 648): Process 3250 terminated by signal (4)
I will try the apps now and reply then :-)
Hope it helps!,
Grüß,
H.
Thanks for the reply :-)
So the right are written/read =yes for both files.
But I don't have any config.xml in the folder Wormux/Wormux
my logcat gives me this:
D/dalvikvm( 3250): Trying to load lib /data/data/org.wormux/lib/libsdl.so 0x44ef4338
D/dalvikvm( 3250): Added shared lib /data/data/org.wormux/lib/libsdl.so 0x44ef4338
D/dalvikvm( 3250): Trying to load lib /data/data/org.wormux/lib/libsdl_mixer.so 0x44ef4338
D/dalvikvm( 3250): Added shared lib /data/data/org.wormux/lib/libsdl_mixer.so 0x44ef4338
D/dalvikvm( 3250): No JNI_OnLoad found in /data/data/org.wormux/lib/libsdl_mixer.so 0x44ef4338
D/dalvikvm( 3250): Trying to load lib /data/data/org.wormux/lib/libsdl_image.so 0x44ef4338
D/dalvikvm( 3250): Added shared lib /data/data/org.wormux/lib/libsdl_image.so 0x44ef4338
D/dalvikvm( 3250): No JNI_OnLoad found in /data/data/org.wormux/lib/libsdl_image.so 0x44ef4338
D/dalvikvm( 3250): Trying to load lib /data/data/org.wormux/lib/libsdl_net.so 0x44ef4338
D/dalvikvm( 3250): Added shared lib /data/data/org.wormux/lib/libsdl_net.so 0x44ef4338
D/dalvikvm( 3250): No JNI_OnLoad found in /data/data/org.wormux/lib/libsdl_net.so 0x44ef4338
D/dalvikvm( 3250): Trying to load lib /data/data/org.wormux/lib/libsdl_gfx.so 0x44ef4338
D/dalvikvm( 3250): Added shared lib /data/data/org.wormux/lib/libsdl_gfx.so 0x44ef4338
D/dalvikvm( 3250): No JNI_OnLoad found in /data/data/org.wormux/lib/libsdl_gfx.so 0x44ef4338
D/dalvikvm( 3250): +++ not scanning '/system/lib/libwebcore.so' for 'nativeAudioInitJavaCallbacks' (wrong CL)
D/dalvikvm( 3250): +++ not scanning '/system/lib/libexif.so' for 'nativeAudioInitJavaCallbacks' (wrong CL)
D/dalvikvm( 3250): +++ not scanning '/system/lib/libmedia_jni.so' for 'nativeAudioInitJavaCallbacks' (wrong CL)
D/Sensors ( 671): open_akm, fd=135
D/AK8973 ( 654): Compass Start
D/dalvikvm( 3250): +++ not scanning '/system/lib/libwebcore.so' for 'nativeAccelerometer' (wrong CL)
D/dalvikvm( 3250): +++ not scanning '/system/lib/libexif.so' for 'nativeAccelerometer' (wrong CL)
D/dalvikvm( 3250): +++ not scanning '/system/lib/libmedia_jni.so' for 'nativeAccelerometer' (wrong CL)
I/DEBUG ( 1452): *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
I/DEBUG ( 1452): Build fingerprint: 'htc_wwe/htc_hero/hero/hero:2.1-update1/ERE27/3.32.405.1_191507:user/release-keys'
I/DEBUG ( 1452): pid: 3250, tid: 3250 >>> org.wormux <<<
I/DEBUG ( 1452): signal 4 (SIGILL), fault addr 80a37f7c
I/DEBUG ( 1452): r0 0000aa98 r1 44f02b68 r2 400e1664 r3 3f9ce80a
I/DEBUG ( 1452): r4 bed408d8 r5 00000000 r6 42ff316c r7 4104edfc
I/DEBUG ( 1452): r8 bed408b4 r9 4104edf0 10 4104edd8 fp 00000000
I/DEBUG ( 1452): ip 80a37f7c sp bed408b0 lr ad00f3f8 pc 80a37f7c cpsr 80000010
I/DEBUG ( 1452): #00 pc 00037f7c /data/data/org.wormux/lib/libsdl.so
I/DEBUG ( 1452): #01 lr ad00f3f8 /system/lib/libdvm.so
I/DEBUG ( 1452):
I/DEBUG ( 1452): code around pc:
I/DEBUG ( 1452): 80a37f6c eaffffcf 00010d60 00002074 000001cc
I/DEBUG ( 1452): 80a37f7c ee063a90 ee072a10 ed9d6a00 e3a02000
I/DEBUG ( 1452): 80a37f8c ee667aa6 ee477a07 ee467a06 ed9f6a0b
I/DEBUG ( 1452):
I/DEBUG ( 1452): code around lr:
I/DEBUG ( 1452): ad00f3e8 eafffff9 e899000c e594c008 e12fff3c
I/DEBUG ( 1452): ad00f3f8 e3550000 1594c00c 188c0003 e914a3f0
I/DEBUG ( 1452): ad00f408 e1a05e22 e5946004 e3a02000 e4d6c001
I/DEBUG ( 1452):
I/DEBUG ( 1452): stack:
I/DEBUG ( 1452): bed40870 00000000
I/DEBUG ( 1452): bed40874 b00031f8 /system/bin/linker
I/DEBUG ( 1452): bed40878 b0017f18
I/DEBUG ( 1452): bed4087c 80a37f7c /data/data/org.wormux/lib/libsdl.so
I/DEBUG ( 1452): bed40880 00008ad0 /system/bin/app_process
I/DEBUG ( 1452): bed40884 42ff3cea /data/dalvik-cache/data@app@org.wormux.apk@classes.dex
I/DEBUG ( 1452): bed40888 00000000
I/DEBUG ( 1452): bed4088c 00000017
I/DEBUG ( 1452): bed40890 412dd42c /dev/ashmem/dalvik-LinearAlloc (deleted)
I/DEBUG ( 1452): bed40894 0014afe0 [heap]
I/DEBUG ( 1452): bed40898 00000000
I/DEBUG ( 1452): bed4089c ad080f8c /system/lib/libdvm.so
I/DEBUG ( 1452): bed408a0 00000000
I/DEBUG ( 1452): bed408a4 ad03d6f9 /system/lib/libdvm.so
I/DEBUG ( 1452): bed408a8 df002777
I/DEBUG ( 1452): bed408ac e3a070ad
I/DEBUG ( 1452): #00 bed408b0 411ff516 /dev/ashmem/dalvik-LinearAlloc (deleted)
I/DEBUG ( 1452): bed408b4 00145020 [heap]
I/DEBUG ( 1452): bed408b8 412dd42c /dev/ashmem/dalvik-LinearAlloc (deleted)
I/DEBUG ( 1452): bed408bc 0000bdd0 [heap]
I/DEBUG ( 1452): bed408c0 42ff316c /data/dalvik-cache/data@app@org.wormux.apk@classes.dex
I/DEBUG ( 1452): bed408c4 bed40980 [stack]
I/DEBUG ( 1452): bed408c8 ad00f580 /system/lib/libdvm.so
I/DEBUG ( 1452): bed408cc 0000bdd0 [heap]
I/DEBUG ( 1452): bed408d0 bed408d8 [stack]
I/DEBUG ( 1452): bed408d4 ad0383f7 /system/lib/libdvm.so
I/DEBUG ( 1452): bed408d8 4104edec
I/DEBUG ( 1452): bed408dc 42ff316c /data/dalvik-cache/data@app@org.wormux.apk@classes.dex
I/DEBUG ( 1452): bed408e0 80a37f7c /data/data/org.wormux/lib/libsdl.so
I/DEBUG ( 1452): bed408e4 bed40980 [stack]
I/DEBUG ( 1452): bed408e8 412dd42c /dev/ashmem/dalvik-LinearAlloc (deleted)
I/DEBUG ( 1452): bed408ec 00000001
I/DEBUG ( 1452): bed408f0 00000000
I/DEBUG ( 1452): bed408f4 ad080f8c /system/lib/libdvm.so
I/DEBUG ( 1452): debuggerd committing suicide to free the zombie!
D/Sensors ( 671): close_akm, fd=135
I/WindowManager( 671): WIN DEATH: Window{454fd6a8 org.wormux/org.wormux.MainActivity paused=false}
D/ActivityManager( 671): foreground app died, app = org.wormux
I/ActivityManager( 671): Process org.wormux (pid 3250) has died.
D/Zygote ( 648): Process 3250 terminated by signal (4)
I will try the apps now and reply then :-)
Hope it helps!,
Grüß,
H.
Ooooooooook the new apk make the program launch :-)
Has you mentionned it it's laggy, there is a lot of "force close" but I haven't activate the JIT yet. It may run faster X-)) thanks for the update!!
If you wish a logcat of this one working I can post it here :-)
Grüß,
H.
Has you mentionned it it's laggy, there is a lot of "force close" but I haven't activate the JIT yet. It may run faster X-)) thanks for the update!!
If you wish a logcat of this one working I can post it here :-)
Grüß,
H.
Yeah, I noticed some potential problems, as seen by the long log you provided, as the code is currently in an intermediate state. Work is in progres.
The Hero is rather low clocked, so that's also why it's laggy. But JIT won't help, as it's all native code.
The Hero is rather low clocked, so that's also why it's laggy. But JIT won't help, as it's all native code.
____________________
Whenever reporting a problem, please report the following information:
Whenever reporting a problem, please report the following information:
- Environment: Windows (XP/2000/Vista/Seven/...), Linux (Ubuntu Karmic/Mandriva/...), ...
- Context of the game: network/local game, normal/blitz mode, what you were doing, ...
- Frequency and reproducibility: crashes after 5 minutes of play, only after some action ...
Ok, You are right! I've overclocked my hero to 748Mhz (576 before) and it's already really less laggy. Let's say it's playable :-)
Just a little "bug" if someone call you while you are playing, everything become really laggy, the income call screen pops up and the pusic continue to play during the call :-))) it's.. very interesting lool :-) and wormux is killed :-(
Concerning the controls I have a complete touch screen but also a trackball. What should I chosse in the config?
finally thanks to you I can be a real geek with my worms on my android :-) Iphone users can go "se rehabiller" X-)))
*edit " For the records I get between 6 and 13fps" which is really acceptable. I just have to find the way to fire anything. Because I didn't found any help concerning the controls :-D"
Edit by dodjob On 08/28/10 at 16h03
Just a little "bug" if someone call you while you are playing, everything become really laggy, the income call screen pops up and the pusic continue to play during the call :-))) it's.. very interesting lool :-) and wormux is killed :-(
Concerning the controls I have a complete touch screen but also a trackball. What should I chosse in the config?
finally thanks to you I can be a real geek with my worms on my android :-) Iphone users can go "se rehabiller" X-)))
*edit " For the records I get between 6 and 13fps" which is really acceptable. I just have to find the way to fire anything. Because I didn't found any help concerning the controls :-D"
Edit by dodjob On 08/28/10 at 16h03
dodjob:
That's the sad state of wormux: at the time its graphic engine was developped, OpenGL was almost something for pro stuff... Nowadays, wormux is dying of not supporting it.
Quotation:
That's the problem with any port using sdl: it has no idea it's running on a phone, so it doesn't even know this happens. And as soon such applications are put in the background, they are bound to crash. Same happens if you lock screen, and there's little to nothing we can do about that.
Quotation:
Trackball is used for directional keys, which might not be perfect concerning game play.
Quotation:
Deactivating sound (last tab in options menu) helps often a lot. Deactivating wind particles also helps.
Quotation:
Unfortunately, I'm waiting for our graphist artist to draw a proper icon to add as a shoot button, and also to add an appropriate image in the help menu.
Currently, you must have an additional physical key to shoot. By default, it's the camera button. Volume keys emulate shift/ctrl.
Ok, You are right! I've overclocked my hero to 748Mhz (576 before) and it's already really less laggy. Let's say it's playable :-)
That's the sad state of wormux: at the time its graphic engine was developped, OpenGL was almost something for pro stuff... Nowadays, wormux is dying of not supporting it.
Quotation:
Just a little "bug" if someone call you while you are playing, everything become really laggy, the income call screen pops up and the pusic continue to play during the call :-))) it's.. very interesting lool :-) and wormux is killed :-(
That's the problem with any port using sdl: it has no idea it's running on a phone, so it doesn't even know this happens. And as soon such applications are put in the background, they are bound to crash. Same happens if you lock screen, and there's little to nothing we can do about that.
Quotation:
Concerning the controls I have a complete touch screen but also a trackball. What should I chosse in the config?
Trackball is used for directional keys, which might not be perfect concerning game play.
Quotation:
For the records I get between 6 and 13fps" which is really acceptable.
Deactivating sound (last tab in options menu) helps often a lot. Deactivating wind particles also helps.
Quotation:
I just have to find the way to fire anything. Because I didn't found any help concerning the controls :-D"
Unfortunately, I'm waiting for our graphist artist to draw a proper icon to add as a shoot button, and also to add an appropriate image in the help menu.
Currently, you must have an additional physical key to shoot. By default, it's the camera button. Volume keys emulate shift/ctrl.
____________________
Whenever reporting a problem, please report the following information:
Whenever reporting a problem, please report the following information:
- Environment: Windows (XP/2000/Vista/Seven/...), Linux (Ubuntu Karmic/Mandriva/...), ...
- Context of the game: network/local game, normal/blitz mode, what you were doing, ...
- Frequency and reproducibility: crashes after 5 minutes of play, only after some action ...
Shoot icon done, and I have added such a shoot button to the far right of the ingame interface. This requires re-downloading the whole data package, as I've had to tweak this interface, and some of its images were modified.
Also, I have added back network game. I did a very quick test against the same code compiled for Windows, and it seemed ok. It is of little interest for now as nobody has such version to play.
Also, I have added back network game. I did a very quick test against the same code compiled for Windows, and it seemed ok. It is of little interest for now as nobody has such version to play.
____________________
Whenever reporting a problem, please report the following information:
Whenever reporting a problem, please report the following information:
- Environment: Windows (XP/2000/Vista/Seven/...), Linux (Ubuntu Karmic/Mandriva/...), ...
- Context of the game: network/local game, normal/blitz mode, what you were doing, ...
- Frequency and reproducibility: crashes after 5 minutes of play, only after some action ...
I haven't updated properly the data file, one file is invalid. You should download graphism.xml and save it to your /sdcard/Wormux/data/ folder
____________________
Whenever reporting a problem, please report the following information:
Whenever reporting a problem, please report the following information:
- Environment: Windows (XP/2000/Vista/Seven/...), Linux (Ubuntu Karmic/Mandriva/...), ...
- Context of the game: network/local game, normal/blitz mode, what you were doing, ...
- Frequency and reproducibility: crashes after 5 minutes of play, only after some action ...
Now updated to r8309 to match the windows version.
____________________
Whenever reporting a problem, please report the following information:
Whenever reporting a problem, please report the following information:
- Environment: Windows (XP/2000/Vista/Seven/...), Linux (Ubuntu Karmic/Mandriva/...), ...
- Context of the game: network/local game, normal/blitz mode, what you were doing, ...
- Frequency and reproducibility: crashes after 5 minutes of play, only after some action ...
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