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Android port: experimentations with an alpha build
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Android port: experimentations with an alpha build
• General discussions in English » Android port: experimentations with an alpha build Caveat emptor
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Repost of the preceding message
Mc Flow: will add this to the market info. Your score is impressive. I would have prefered more intuitive controls, but it's hard to even have a workable idea, not even implementing it and having it please people!
Thanks for the feedback.
btw, is that the market version or the one available for download here?
I'm planning to release this version to the market under the version name 11.04; this is completely compatible with 11.04 except it fixes one network bug, and reimplements another fix included in the 2nd version on the market.
Mc Flow: will add this to the market info. Your score is impressive. I would have prefered more intuitive controls, but it's hard to even have a workable idea, not even implementing it and having it please people!
Thanks for the feedback.
btw, is that the market version or the one available for download here?
I'm planning to release this version to the market under the version name 11.04; this is completely compatible with 11.04 except it fixes one network bug, and reimplements another fix included in the 2nd version on the market.
____________________
Whenever reporting a problem, please report the following information:
Whenever reporting a problem, please report the following information:
- Environment: Windows (XP/2000/Vista/Seven/...), Linux (Ubuntu Karmic/Mandriva/...), ...
- Context of the game: network/local game, normal/blitz mode, what you were doing, ...
- Frequency and reproducibility: crashes after 5 minutes of play, only after some action ...
Well, the LG Optimus Speed (or G2x or Optimus 2x or whatever it's called in different countries) is based on Nvidia Tegra 2. It has a 1Ghz Dual Core CPU
The score is from the market version. I updated the market version again today and the score is the same
Game control on mobile devices is always hard to implement unless they have real control like either phones with hardware keyboard or the Sony Ericsson xperia play.
The controls aren't very intuitve at the beginning because I did not read and had to search how to move etc.
But I think this "second menu" with the controls is quite a good approach.
Warmux works better than Worms by EA.
The score is from the market version. I updated the market version again today and the score is the same
Game control on mobile devices is always hard to implement unless they have real control like either phones with hardware keyboard or the Sony Ericsson xperia play.The controls aren't very intuitve at the beginning because I did not read and had to search how to move etc.
But I think this "second menu" with the controls is quite a good approach. Warmux works better than Worms by EA.
WarMUX is monothreaded, so doesn't make use of the second core. One thing that also influence the benchmark value is the number of pixels of the display (when the phone reaches the 50fps mark). At 800x480, the value is surprising, and maybe hints that the score isn't only measuring speed.
For the controls, multitouch could be an option, but I need to check: I prefer the libs I'm using to do most of the interpretation work for me. Indeed, many things are not very intuitive, but it's hard to make them so, and I choose instead to provide a better ingame help.
For the controls, multitouch could be an option, but I need to check: I prefer the libs I'm using to do most of the interpretation work for me. Indeed, many things are not very intuitive, but it's hard to make them so, and I choose instead to provide a better ingame help.
____________________
Whenever reporting a problem, please report the following information:
Whenever reporting a problem, please report the following information:
- Environment: Windows (XP/2000/Vista/Seven/...), Linux (Ubuntu Karmic/Mandriva/...), ...
- Context of the game: network/local game, normal/blitz mode, what you were doing, ...
- Frequency and reproducibility: crashes after 5 minutes of play, only after some action ...
• General discussions in English » Android port: experimentations with an alpha build Caveat emptor
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