I just tried the game and found it really nice, and there are two main things which I think could be done without too much trouble and would improve the experience:
- Display a short description of the weapon when you hover your mouse over it. This should allow new players to not be completely lost despite the quantity of different weapons.
- Instead of instantly displaying a tombstone or the new health of a character on impact, wait for the end of the action and then go from char to char to show the effect, like worms does. It improves suspense, and allows the player to understand better what just happened.
Keep up the good work!
Jules
Edit by jules.lt On 06/19/11 at 01h00
- Display a short description of the weapon when you hover your mouse over it. This should allow new players to not be completely lost despite the quantity of different weapons.
- Instead of instantly displaying a tombstone or the new health of a character on impact, wait for the end of the action and then go from char to char to show the effect, like worms does. It improves suspense, and allows the player to understand better what just happened.
Keep up the good work!
Jules
Edit by jules.lt On 06/19/11 at 01h00
jules.lt:
Mouse over doesn't work on touchscreen, so we instead opted to have this tooltip be displayed only after a long click on the weapon icon in the bottom toolbar.
Citation:
Not sure about this one: I'm no fan of warmux becoming more a worms-lookalike. I'm replying but have nothing particularly interesting to say to this later request.
Citation:
Thanks.
- Display a short description of the weapon when you hover your mouse over it. This should allow new players to not be completely lost despite the quantity of different weapons.
Mouse over doesn't work on touchscreen, so we instead opted to have this tooltip be displayed only after a long click on the weapon icon in the bottom toolbar.
Citation:
- Instead of instantly displaying a tombstone or the new health of a character on impact, wait for the end of the action and then go from char to char to show the effect, like worms does. It improves suspense, and allows the player to understand better what just happened.
Not sure about this one: I'm no fan of warmux becoming more a worms-lookalike. I'm replying but have nothing particularly interesting to say to this later request.
Citation:
Keep up the good work!
Thanks.
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- Frequency and reproducibility: crashes after 5 minutes of play, only after some action ...
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