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   On 09/25/09 at 14h48 Quote      

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Group: WarMUX Team

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Edit: 0.9.0 is out without 0.8.6 step because AI is avaible earlier than we thought. Let see few days what will happen on 0.9.x branche before writing a new roadmap.

0.8.5 is out... and now? Here is a roadmap:

0.8.6 (11-12/2009):
  • Better network synchronization [done (lot of iflo's patchs)]
  • Better network game list (more informations)
  • Lot of code optimisations [done (lot of lami's patchs)]
  • task #5415: pause in network game [done svn 7059]
  • Better skins animations (jump,...)
  • More inactive characters animations
    • task #5196: eyes follow cursor, but not only...
    • Add new animations like yoyo (eyes movements,...) [done svn 6692]
  • fix bug #14024: after a weapon, character go back normal to quickly
  • task #6324: quickkey for closing the game [done svn 6688]
  • fix bug #14289: arrow turn is too big [done svn 6807]
  • fix bug #14290: arrow_jump.png have to be hide when i play
  • task #6160: use same graphism for all boxes
  • Also done (0.9->0.8.6):
    • task #6730 : Make minimap not too big [done svn 6686]
    • task #6745 : wind indication too slow [done svn 6844]
  • Also done:
    • lot of bugfixes
    • lot of server bugfixes (lot of gentildemon's patchs)
    • translations update
    • new characters (postfix+hexley)
    • few graphism improvements
    • few camera improvements
    • Delete 2 old maps. Add 1 new map
    • AI network synchronisation



0.9 (04/2010):
  • Bullet physics engine
  • Weapons improvements:
    • task #6702 : Weapons improvement: grapple & co
    • task #6703 : Weapons improvement: Launchers
    • task #6707 : Weapons improvement: Others
  • task #6684 : Allow the players to kick off the [...]
  • task #6708 : team color
  • task #6746 : Wind indication [...] beautiful colors


0.9.1 (08/2010):
  • Guichan based menu
  • Account creation (like in a lot of games)
  • task #6675 : Map download, vote/poll
  • task #6389 : Ability to configure the game key bindings [Code is here (svn6988) but no menu is ready]


Give us your opinion!

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   On 09/25/09 at 18h15 Quote      

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I want helped well to change the file xml for movements but it would be necessary to explain its step how
____________________
Mar-La-Masse
Linux Ubuntu 10.10 Maverick Meerkat :)
:) Vive Wormux !!! :)

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   On 09/26/09 at 01h37 Quote      

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Hmm, OpenGL support maybe? I know many think it's useless but it's a
little werid that wormux is far from working smooth on high
resolutions (1680x1050 or so) on PC that runs 3D games very well on
this resolution. Guess OpenGL isn't so hard to implement in SDL games.

Hope devs will think about OpenGL more seriously.

ps. with OpenGL multiple layered levels won't be a problem as well in
my opinion.

ps2. I think that smooth gameplay and maybe some additional eye candy possible because of OpenGL (look at Super Maryo Chronicles - this game has some nice OpenGL effects, also, it's as well 2D and works great in higher resolutions such as 1680x1050) would make the whole thing much more enyojable.

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   On 10/04/09 at 16h35 Quote      

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in 0.8.5 is a bug. when you use or hold a skunk you don't hold a skunk :D.. And if you want to use the skunk, the play falls.

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   On 10/08/09 at 03h30 Quote      

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I like what I see. Assuming that Task #6389 was the one I mentioned in the forum, then this is sweet.

I wonder if we will get a revamp for v1.0, that would really make things cooler. Another gripe I have is the settings, I don't really like how I have to use my mouse to click left and right to change something. The first time I tried to change the settings, I couldn't figure out how to change anything until I hovered the mouse over the setting and clicked right button or the left button to change something.

I like things more visual orientated, but thats my 2 cent worth of ideas for improvements.

edit*: I almost forgot, is the computer A.I finished already and ready to use? I looked at wikipedia and the A.I is still not finished. Somewhere along the roadmap, I think activating the A.I by default would make more people post bug reports as we get to see it in action, even if its not fully ironed out.



Edit by superflux On 10/08/09 at 03h35

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   On 10/08/09 at 10h37 Quote      

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keind > thanks for reporting your bug :) it has been fixed for the next version by gentildemon.

superflux > About the AI, you can test it by calling the adverse team 'AI-stupid', but I think the devs don't want to make it too obvious for the simple reason that AI is stupid for now, and that they will fix that when they will have time. It's not a matter of bug reporting.

About the mouse, I don't really understand what you mean... It's very easy : for the menu, only left click and wheel scrolling on the option, for the game, right click for the weapons menu, left click for selecting the weapons and the player you want to play with (you can also use tab key, to change the player) and wheel scrolling for the power of the weapon.
If you have a precise idea to improve that, please explain it :)

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   On 10/08/09 at 11h36 Quote      

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As I said, in my opinion improving preformance is very important.

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   On 10/08/09 at 23h31 Quote      

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So improving/finishing AI is not on the roadmap anymore?
____________________
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   On 10/09/09 at 00h46 Quote      

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Jika:
they will fix that when they will have time.

;-)
At least, that's what i hope !

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   On 10/09/09 at 08h39 Quote      

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lol, my thoughts probably got scrambled.

So instead of just assuming that the person setting up the game knows that you hover your mouse over a setting and click the right or left button to change it, why not include some kind of description on top that tells the user on how to change the setting like:
"hover mouse over the setting and click the left or right button to change value"

I am sure its probably in the documentation and don't get me wrong but I myself believe that a game should be self explanatory and for fun. For a regular user pouring into a manual just to learn how to change a setting would kinda take a bit of the fun away. I guess I am just speaking for a minority of people who prefer that way.

I guess I am just a more visual person, thats all. I like things just nice and easy to figure out but it doesn't mean I believe users are stupid or only the elite should play games that are made independently. Its really more about having the game itself tell you how works and everything flowing into place so the learning curve is lower and more emphasis is on relaxing and playing. I could be exaggerating this and probably shouldn't be basing it on other game interfaces.



Edit by superflux On 10/09/09 at 08h41

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   On 10/09/09 at 09h03 Quote      

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Group: WarMUX Team

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So instead of just assuming that the person setting up the game knows that you hover your mouse over a setting and click the right or left button to change it, why not include some kind of description on top that tells the user on how to change the setting like: "hover mouse over the setting and click the left or right button to change value"


Gentildemon needs to add this feature for a long time, we just need more time / more developers...

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   On 10/12/09 at 06h32 Quote      

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Cool! Keep up the good work guys :)!

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   On 01/27/10 at 14h26 Quote      

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0.9.0 is out!
Please update the roadmap!
I want to know whether Wormux is still beta, because gna says so.

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   On 02/17/10 at 15h31 Quote      

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