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One suggestion, why not put the logos of distributions of GNU / Linux as weapons.
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One suggestion, why not put the logos of distributions of GNU / Linux as weapons.
• Feedbacks and Suggestions » One suggestion, why not put the logos of distributions of GNU / Linux as weapons. I wish they were like, and hopefully be heard
english:
ie for example, mandriva logo is a star, will make the sky dark and stars fall a shower of selecting the character to be attacked, the ubuntu logo might call a herd of Aboriginal and attack the character selected, for example the fedora to serve as boomerang throwing, the debian serve for example to stop the opponent in a trance, etc., plus the addition of the character openbsd fish, the platypus puredarwin (hexley) between other free projects, in addition to the characters in tux, Gnu are placed the names of the 10 major distributions.
spanish (original):
es decir por ejemplo, que el logotipo de mandriva que es una estrella , sirva para que el cielo se oscurezca y caiga una lluvia de estrellas al personaje seleccionando para que sea atacado, el logotipo de ubuntu puede ser que llame a una manada de aborígenes y ataquen al personaje seleccionado,por ejemplo el de fedora sirva para lanzar como boomerang , el de debian sirva por ejemplo para dejara en trance al oponente,etc,ademas que se agrege el personaje del pez de openbsd,el ornitorrinco de puredarwin(hexley) entre otros proyectos libres,ademas que en los personajes de tux,Gnu se coloquen los nombres de las 10 distribuciones principales.
deseo que les fuera gustado , y ojala me escuchen.
ie for example, mandriva logo is a star, will make the sky dark and stars fall a shower of selecting the character to be attacked, the ubuntu logo might call a herd of Aboriginal and attack the character selected, for example the fedora to serve as boomerang throwing, the debian serve for example to stop the opponent in a trance, etc., plus the addition of the character openbsd fish, the platypus puredarwin (hexley) between other free projects, in addition to the characters in tux, Gnu are placed the names of the 10 major distributions.
spanish (original):
es decir por ejemplo, que el logotipo de mandriva que es una estrella , sirva para que el cielo se oscurezca y caiga una lluvia de estrellas al personaje seleccionando para que sea atacado, el logotipo de ubuntu puede ser que llame a una manada de aborígenes y ataquen al personaje seleccionado,por ejemplo el de fedora sirva para lanzar como boomerang , el de debian sirva por ejemplo para dejara en trance al oponente,etc,ademas que se agrege el personaje del pez de openbsd,el ornitorrinco de puredarwin(hexley) entre otros proyectos libres,ademas que en los personajes de tux,Gnu se coloquen los nombres de las 10 distribuciones principales.
deseo que les fuera gustado , y ojala me escuchen.
English (Original):
That is a great idea, the more features the better the game will/could be!
En español:
Esa es una gran idea, la más funciones mejor el juego / podría ser!
(traducido con traductor Google)
That is a great idea, the more features the better the game will/could be!
En español:
Esa es una gran idea, la más funciones mejor el juego / podría ser!
(traducido con traductor Google)
The designers don't want to integrate more skins. They set their priority to add and improve character movements. But in 0.8.6 there will be Hexley and Postfix.
Correction:
Citation:

And to improve movements, he (in fact I) need help. Just edit data/movements.xml to write a better jump animation, better walk,...
Citation:
The designers doesn't want to integrate more skins. TheyHe set theirhis priority to add and improve character movements. But in 0.8.6 there will be Hexley and Postfix.

And to improve movements, he (in fact I) need help. Just edit data/movements.xml to write a better jump animation, better walk,...
yekcim:
I found no data/movements.xml only data/body/movements.xml (I guess your mean the latter).
However, I took a look into it and I found only one jump entry, but AFAIK there should be three (long-jump, high-jump, back-jump) or?
Also this file seems only to relate to the animation, in which file is the actual jump height/distance etc. configured?
TIA
And to improve movements, he (in fact I) need help. Just edit data/movements.xml to write a better jump animation, better walk,...
I found no data/movements.xml only data/body/movements.xml (I guess your mean the latter).
However, I took a look into it and I found only one jump entry, but AFAIK there should be three (long-jump, high-jump, back-jump) or?
Also this file seems only to relate to the animation, in which file is the actual jump height/distance etc. configured?
TIA
• Feedbacks and Suggestions » One suggestion, why not put the logos of distributions of GNU / Linux as weapons. I wish they were like, and hopefully be heard
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