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   On 10/02/09 at 19h54 Quote      

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Signed up since: 09/11/09
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english:

ie for example, mandriva logo is a star, will make the sky dark and stars fall a shower of selecting the character to be attacked, the ubuntu logo might call a herd of Aboriginal and attack the character selected, for example the fedora to serve as boomerang throwing, the debian serve for example to stop the opponent in a trance, etc., plus the addition of the character openbsd fish, the platypus puredarwin (hexley) between other free projects, in addition to the characters in tux, Gnu are placed the names of the 10 major distributions.

spanish (original):

es decir por ejemplo, que el logotipo de mandriva que es una estrella , sirva para que el cielo se oscurezca y caiga una lluvia de estrellas al personaje seleccionando para que sea atacado, el logotipo de ubuntu puede ser que llame a una manada de aborígenes y ataquen al personaje seleccionado,por ejemplo el de fedora sirva para lanzar como boomerang , el de debian sirva por ejemplo para dejara en trance al oponente,etc,ademas que se agrege el personaje del pez de openbsd,el ornitorrinco de puredarwin(hexley) entre otros proyectos libres,ademas que en los personajes de tux,Gnu se coloquen los nombres de las 10 distribuciones principales.

deseo que les fuera gustado , y ojala me escuchen. ;) :top :top :top :D :D :clap

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   On 01/18/10 at 18h02 Quote      

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That is a great idea, the more features the better the game will/could be!


En español:

Esa es una gran idea, la más funciones mejor el juego / podría ser!
(traducido con traductor Google)
____________________
Operating System: Ubuntu 9.10 Karmic Koala

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   On 01/18/10 at 21h07 Quote      

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The designers don't want to integrate more skins. They set their priority to add and improve character movements. But in 0.8.6 there will be Hexley and Postfix.

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   On 01/18/10 at 21h31 Quote      

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Correction:
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The designers doesn't want to integrate more skins. TheyHe set theirhis priority to add and improve character movements. But in 0.8.6 there will be Hexley and Postfix.


;)

And to improve movements, he (in fact I) need help. Just edit data/movements.xml to write a better jump animation, better walk,...

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   On 03/22/10 at 22h46 Quote      

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yekcim:
And to improve movements, he (in fact I) need help. Just edit data/movements.xml to write a better jump animation, better walk,...

I found no data/movements.xml only data/body/movements.xml (I guess your mean the latter).

However, I took a look into it and I found only one jump entry, but AFAIK there should be three (long-jump, high-jump, back-jump) or?

Also this file seems only to relate to the animation, in which file is the actual jump height/distance etc. configured?

TIA

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